No comments. I don’t know animation and these are unfinished (I think?). At the point they’re at, they look fine.
Most things, honestly. There’s no depth in this shot other than the cereal box in the foreground leading to the actors. Generally speaking, shots pointing right at a wall will end up looking cheap. If going for a particular look (Wes Anderson) it can work, but everything within the shot has to be working together with intention.
No matter what, I’d lose everything on that wall behind them (or at least center it), I’d lose the shelf on the left, whatever that is on the ground, and add a table cloth on the table (or get a different table).
A lot of this depends on what this show is about. It seem to be a comedy. Maybe about awkward random hookups? Maybe about roommates? Anyway, I wouldn’t try to get whatever’s happening here in this medium/long two shot and I’d consider getting out of whatever wide/master shot as fast as possible and jumping into some medium dirty coverage of each character to find depth in shots and indicate the geography of the scene.
I’d probably also frame this a little tighter and cheat it to be shot from the opposite side, so that we see into an open area of the apartment rather than a flat wall. If for some reason this shot must be done against this wall, I’d frame tighter so we don’t get so much of what’s under the table and center the wall itself, so we don’t get any of the door on the left or the hallway on the right. In that way, if it makes sense for the show, I’d lean into the idea that this is a small world they live in, with limited options.
Costume design - the colors don’t make sense in this world and the actors look washed out among all the white. Put the guy in gray or blue long sleeves and same for pajama pants. I would but her in something similar maybe, but with more colors and no white.
Set design / Art dept. - I’ve kind of gone over that already. I think I’d have picked a different location entirely, but I know that’s not always an option in web. If painting the walls was an option, I’d maybe do that.
- I think this one is better, but I have fairly similar general comments to the ones I just made in 2, so I won’t rewrite them. Shooting into a corner and not having the actors on a perpendicular line to the camera was a good idea, if there were no other realistic options.